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Well the winter holidays are finally well and truly over... Yes it is a very looong one here - not all of it is actually free days, but all the family and friends meet ups are done at this period, and for me this year it was very important to uphold my social connections properly, no matter how exhausting it sometimes is.
I'm back to work and back to learning full scale... Well as long as I don't catch a cold - winter is really not my season
I finished doing the full update for the Dark Court outfits to have full SuperFly texture support and I have to say that Poser11 ability to set the subdivide level on any model is a very, very nice thing indeed - now I can run the simulation on a lower polygon model and set the subdivision level later for the best results - both time efficient and so very convenient.
The sets for both V4 and M4 are available on Rendo : www.renderosity.com/mod/bcs/ve…
I've been messing around with DS the last couple of days as well - the worst part of working with a new program is not knowing wither you can't make it do something because you are bad or because it is an actual program limitation... After so many years of working with Poser I can tell when something is supposed to work, or some function is supposed to be there, and in case of issues and glitches I can althou figure out what is and is not my fault...
DS thou is a whole different story - I finally managed to streamline the process of making morphs in Blender (no way I'm adding a different 3D editor on top of the new posing soft) which is a huge relive, since I still can't figure out how to make deformers influence only specific material/pre assigned groups...
I'm back to work and back to learning full scale... Well as long as I don't catch a cold - winter is really not my season
I finished doing the full update for the Dark Court outfits to have full SuperFly texture support and I have to say that Poser11 ability to set the subdivide level on any model is a very, very nice thing indeed - now I can run the simulation on a lower polygon model and set the subdivision level later for the best results - both time efficient and so very convenient.
The sets for both V4 and M4 are available on Rendo : www.renderosity.com/mod/bcs/ve…
I've been messing around with DS the last couple of days as well - the worst part of working with a new program is not knowing wither you can't make it do something because you are bad or because it is an actual program limitation... After so many years of working with Poser I can tell when something is supposed to work, or some function is supposed to be there, and in case of issues and glitches I can althou figure out what is and is not my fault...
DS thou is a whole different story - I finally managed to streamline the process of making morphs in Blender (no way I'm adding a different 3D editor on top of the new posing soft) which is a huge relive, since I still can't figure out how to make deformers influence only specific material/pre assigned groups...
My first ever Daz Dtudio release!
Well, I already mentioned that I was planing to "expend my operations", learning DS took a good amount of time, especially since I had to learn it well enough to make quality stuff for it, not just render pictures (not that that part is easy either :)) Packing things was even more of a nightmare - I can't seam to find any programs to do that - in poser I just have a script kit that puts everything together, checks and zips it :D
So in line with returning to my origins a little bit I made some hair for Genesis 3 ladies: https://www.renderosity.com/mod/bcs/nature-g3-hair/116329/
There is a Poser V4 versions of this as well of course: https://
End of winter is comming... :)
Well... It has been a while... But with me and that particular stretch of winter it was to be expected - just staying awake is sometimes a struggle,
communicating is... Well I consider it a job well done if my closest relatives hear from me once a month :D
No thou that period is finally over and I'm slowly waking up as the spring starts showing itself :) Which means some art is going to be arriving as
well! AND I may catch up on all the wonderful artwork I missed here! :)
In the other news the hairstyle I was mentioning before is out for Poser 11 (can be used in earlier version as well), so here - take a look :)
https://www.renderosit
Happy Holidays! :)
Happy, merry and fulfilling holidays to everyone! :) I wish you all the best in the coming year - happiness, creative inspiration, joy, love and good health! Let it be the best year yet! :)
Materials...
Weeeelll.... I'm doing materials. For everything. With no end in sight - the evil of new rendering engines - for things to look good they need to be almost completely re done.
I'm not sure if it is a curse or a blessing that I actually have no clue about the regular DS materials - at the moment Iray is all I'm interested in and I'm going straight for that. SuperFly is a whole different story - the more I look at the options the more I realize that I am not utilizing even 10% of what the shaders in Poser can do with that - the whole system is really incredible, complicated, but the power in it is awe inspiring. Or misery inducing, depends on
© 2016 - 2024 Sshodan
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