Well... I've been trying to do something with Reality 4 for Poser for the last week or so, and so far I can say that the rendering engine (Luxrender) is quite wonderful - the eyes on my characters never looked this good, all of a sudden my insistence on painting 3000x3000 for eye textures payed off - in close ups you can se ALL the details.
On the other hand the total lack of good documentations and comprehensive tutorials on anything but bare basics sucks the joy right out of the first experience. I spend the whole week trying to figure out why M4 gens had a dark circle around them... After figuring out why they where glowing brighter than the light overhead
To cut the long story short it turns out it was the inner volume - objects in reality have an inner "atmosphere" that cares not for transparency maps... In the end I kind of patched things up with rising skin density to a very high amount, it still does not feel quite right but I guess it works for now, unless I am missing a way to apply transparency to atmosphere.
And I had to figure all of that with 0 foreknowledge, it is not mentioned at all in the documentation. All it says about volumes is "reality has a volume editor" yeah... great... I'm so happy it does... But what does it DO?
Now I'm cracking my head over glossiness on lips - I got it working once, on accident... And now I'm doing the same thing and it does not work the same... Not to mention that I usually use a lot of "masques" for both gloss and textures as well as coloring and it does not look like it works to well in Lux.
But well... I got this far, so eventually I will make my skin textures look good in it... I think. Unless more surprises show up.
It is a bit of a catch - after spending so much time on it it feels wistful abandoning it, while at the same time it just threatens to swallow up even more time I guess we'll see what happens - I may get lucky and it may have been the last of it