There is a reason why I'm a 3D designer and not a classical or 2D digital artist... I like painting, but in limited quantities. I just can't handle the amount of repetitive yet careful brush work that is needed to create truly great 2D pieces... And no, don't ask me why moving a 100+ verticals around for a fraction of millimeter is better for my patience - it just is
So why on earth do I insist on painting character skins? Granted it starts out as fun, but around halfway to finished it becomes a torture - exactly at the moment when every little adjustment seams to persistently go thought the seam area... I swear I do not touch anything even close to it... Yet every darn time as soon as I load the texture it turns out I did somehow do it... Again...
The above example of moaning and groaning is the reason why I did not show my face anywhere around here for the last week - it was better for everyone involved to let me get the frustrating part out of the ways first
So at the moment I'm making a character set. The skin is done, the shaders half done, the eyes are... Well there is 20 versions of them so far - this time I'm trying to go for lighter colors than I usually do, but include some crazy ones and preserve the bright coloring nothingness
So I'm working on face morphes... Witch is finally fun The problem is - I'll have to work on icons after
Hopefully I'll be able to show off some new characters soon